Monday, April 15, 2013

Squats tend to tinker, ya know.

Speaking of Squats, I was considering the options available in the list for them and was feeling a bit restricted.  So I figured, ya know - I bet you'd have a hard time convincing a Squat not to re-jig their equipment any chance they could get.

So I got to re-jiggering...

The flamer on the Squat Trike is a nice piece of kit, ignores cover and hits anything in a line for 20cm... but sometimes you don't want to get that close.
Sooo, well, I've got all these Imperial LasCannons just lying around.  How could a short hairy engineer resist the temptation?




Nice!

Now... that covers those that like to reach out and tap something, but what about those that like to clamp on the trigger for some real rock'n'roll?

Heavy bolters for that!
 


Finally, the standard 'Rhino' APC is a bit of a light-weight.  Any Squat worth his steel-cap boots and overalls could see it needs to be up-gunned.  More LasCannons!

Not quite an IFV now, but with a bit more to add to a fire-fight...


 Looking forward to finishing the paint jobs on these and adding them to the Brotherhood motor pool!
  

Waargh!

Just a quick update on the Orks.  

They are coming along nicely, although slowly (as all wargaming projects are at the moment)

Soon the first batch of boyz will be ready to charge out and cause some havoc for the local Squats.

L-R: Gun Wagonz, Gretchin, Boyz, Warbozz, Attack Wagonz, Nobz, NobBozz.


Another cool board game

A few weeks ago I got the phone call from my friendly local gamestore that finally another game I saw on Tabletop had come in.

Tsuro - The Way of the Path.  A gorgeously produced game with a simple yet strong gameplay.

The players are dragons, or perhaps dragon-riders, who must fly the path as it is revealed before them without either crashing into another player or being on a path that leads the off the edge of the board.

The box is beautiful.  Opening it reveals a beautiful rice paper insert first, then the heavy card board folded in four.  The rules are on a piece of folded card.  The tiles that form the paths are neatly stowed in the box, as are the player markers.

I'm thinking if I could find about 8 smallish Asian dragon figures they'd be fun to paint and would add to the feel of the game.  

The kids don't quite appreciate the strategy of it yet, but they'll grow into it.  We had a game of it on Easter Sunday with more adult players and it went really well.